Bug: (Purple) Cores vanish in Core Composer
I was in a purple Core deficit (-1468) after removing my purple core tower
I chose a new place for the core composer and routed a container to it using 3 fast inserters (as stack inserters keep quantities below 6 in their hands)
- - - note: I observed the core counter in the tech tree while the composer was placing them and observed that occasionally there's a skip in the countdown ( slowed down capture: https://i.imgur.com/pbWGbfF.gif )
The counter stopped at -1
I dismantled the tower once more and indeed the qty. of cores I recovered was 1467
I fed the composer another time with the remaining 1467 cores
In: 1467, counter: -5, collected:1463
Third round
In: 1463, counter: -8, collected: 1460
Comments: 7
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07 Nov
Joey AdminNot sure what's going on with this one. I'm passing it along to our QA folks who might reply here with more questions.
What platform are you on? -
07 Nov
stefandaContinued:
In; 1460, counter: -10, collected: 1458
In: 1458, counter: -14, collected: 1454
In: 1454, counter: -28(!), collected: 1440
In: 1440, counter: -51(!), collected: 1417
to be continued. -
07 Nov
stefandaMy Platform is Steam PC, Windows 10.
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07 Nov
stefandaI just realized that I was also fiddling around with some tech turned off/on to investigate some issues with core boost values, and I probably changed the count of unassigned purple cores that way, though not in each case.
The next batch of numbers will definitely be without that. -
07 Nov
stefandauhm, actually ... no. The number of cores I was able to collect from the composer /did/ decrease and matched the deficit.
That means I didn't mess up anything by disabling tech. -
10 Nov
stefandaNew session:
Initial core tower was 61 cores high (61x25=1525) and 9 cores on top (1534).
Collected cores after deconstruction matches as does core count in Tech Tree (-1534)
Batch 1: In (cores into composer): 0, count (core count in Tech Tree): -1534, out (collected): 1534, (core loss for this batch)
Batch 2: In: 1534, count: -13 , out : 1521, -13
Batch 3: In: 1521, count: -19, out : 1515, -6
Batch 4: In 1515: , count: -24, out : 1510, -5
Batch 5: In: 1510 , count: -26 , out : 1508, -2
-= Game saved and loaded back in =-
Batch 6: In: 1508, count: -26, out : 1508, 0
Batch 7: In: 1508, count: -37, out : 1497, -11
-= Game saved and loaded back in =-
Batch 8: In: 1497, count: -54, out : 1480, -17
-= Game saved and loaded back in, relocated composer and changed required number of cores to 2074 =-
Batch 9: In: 2074, count: -14, out : 2060, -14
Batch 10: In: 2060, count: -21, out : 2053, -7
-= Game saved and loaded back in =-
... -
10 Nov
stefanda... continued
Batch 11: In: 2053, count: -31, out : 2043, -10
Batch 12: In: 2043, count: -37, out : 2037, -6
Batch 13: In: 2037, count: -59, out : 2015, -22
Batch 14: In: 2015, count: -66, out : 2008, -7
Batch 15: In: 2008, count: -97, out : 1977, -31