Big performance issues
The game currently (v0.2.0) has big issues with performance and really needs to be optimized.
At Victor I'm only getting 30FPS with lowest settings and a RX 6800 XT (comparable with a Nvidia RTX 3080). I don't know if it is related to the update or not because I only bought the game after the update. But what I can say is that the vegetation is a big factor that contributes to the bad performance. Because when I start a new game, I start with 80-100 FPS but the moment I get out of the start building and see the big cave with huge amounts of vegetation, the frames drop to 30.
I'm sure vegetation is not the only issue the game currently has regarding performance but it's a good starting point for optimization.
Dear devs, I really hope the game won't stay that unoptimized because for me it's currently unplayable.
Comments: 6
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02 Jan
Joey AdminHi there!
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Just so we're clear... you're saying you get 30 frames on a fresh save once you leave LIMA? that seems very odd for a machine like yours. We expect lower framerates in larger, later-game saves, definitely not early-game saves.
If you're on the Discord, tagging tech support will get someone to check this out.
Generically speaking, yes, more optimization is coming. We're at 0.2 with a long roadmap ahead, and we have long-term plans for optimization. -
02 Jan
TheRedScreenThanks for the response!
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First of all, I'm sorry for my unclear formulation. The bad performance is not only at Victor, it's just in the big caves with large amounts of vegetation.
Someone on Steam wrote that he got 10-20 FPS improvement when removing the grass with the mole gun, that's why I wrote that vegetation is probably a big factor and a graphics option for removing the grass would be helpful.
And about the 30 FPS, I will make a more detailed benchmark once I'm back home (I'm currently on vacation).
Then I will also be able to send the results to tech support on Discord, though I'm not sure in which channel. Is it "questions and help"?
It's nice to hear that you're working on optimizing the game, and I really believe that you will be able to fix the performance issues until the release! -
06 Jan
TheRedScreenOk, I've done some testing. In the big caves I actually get 68 to 75 FPS (About the 30FPS that i originally wrote: I was angry because I just bought the game and it really felt like 30 FPS for me, I'm sorry for that). Still, and that's not exaggerated, it feels like 30 - 40 FPS with default low settings.
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I've found out disabling Vsync improves the stuttering a lot (then it roughly feels like 50 - 60 FPS). Even though I have a 100 Hz monitor and therefore with Vsync I get the same FPS as without, it just feels a lot smoother.Another thing that helped me even further was turning on AMD Freesync in the AMD Software. With these settings set, I am finally able to enjoy this great game.
If the crappy Vsync isn't a engine problem, I hope it will be improved in the future.
For now I think showing a note in the graphics options that vsync can result in stutter or something similar would be helpful for players to know that turning of vsync can fix their issues. -
22 Jan
GyoromeSanAre you changing assets depending on the distance of the object?
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I think a common method used to improve performance in 3D games is to use simplified assets for distant objects to reduce the load.
(I'm Japanese, so I'm worried if I'm communicating correctly) -
10 May
badfpsThis game has very bad rendering pipeline. No object based culling, no DX12 performance techniques. Everything around the player is rendered at all times 30x30. Its the reason why Calyx map is much more laggy than Mountain King because Calyx has far more assets. A shame really.
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31 May
TamzzzIn my experience most games never fix their fundamental issues because it requires complete refactoring the codebase. its clear that optimization was never part of the game design from ground up.
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